|Gauntlet: Dark Legacy|
Cover for the Nintendo GameCube.
|Developer(s)||Midway Games West|
|Platform(s)||Arcade, Game Boy Advance, GameCube, PlayStation 2, Xbox|
|Release date(s)||2000 - 2002|
Dark Legacy greatly expanded the world of Legends. It doubled the amount of characters and Realms, and added a slew of new monsters and items. Dark Legacy also increased the game's speed and added new effects graphics, as well as increasing the resolution of the current ones. Some of the music has been remixed or swapped out, and new songs have been added for the new areas. The biggest change involves the new Realms and the areas within; nearly every area has changed in some fashion, whether it be different item layouts, new hazards, or different foes.
The opening narration:
"In an ancient time the evil mage Garm, using the power of the runestones, released a great evil upon the land. This evil, Skorne, broke free of Garm's control, crushing him and imprisoning his soul in the underworld. Skorne then released his minions upon the lands, and scattered the runestones across the Eight Realms so that they might never be assembled and used against him.
"No one has dared try... until now."
Basically, Sumner's brother Garm seeks to release Skorne from the Underworld. Sumner has summoned the four mighty heroes, plus four new ones, to stop Garm from releasing Skorne. They must travel to 8 Realms and destroy the forces therein, if they're to stand a chance against a true demon.
The usual top-down, 3/4ths viewpoint is back, but now in a 3D environment. The game takes the game elements of the previous Gauntlet: Legends, remixes them a little, and adds in a slew of new content.
The four iconic characters return, with four newcomers:
Every character (save the secret ones) can be changed into one of four colors: red, blue, green, and yellow. in addition to altering the accents on the character's equipment, the color changes the look of the character's physical appearence. The general themes are: Red- warrior style fighter/norse viking. Green- forest dwelling style. Blue- royal style. Yellow- tribal style. In addition to appearances, the color selected makes magic of the respective color slightly more effective. (I.E. yellow-light magic, red-fire magic)
- Melee: Heroes will automatically fight monsters if they run into them. Holding down the Quick Attack button will cause them to fight faster, and using the Slow Attack button will start combo attacks.
- Combo Attack: In melee, holding down the Slow Attack will allow the character to perform powerful melee strikes that will give them breathing room against the hordes. Each character's combo attacks deal elemental damage.
- Quick Attack: This is a hero's basic ranged attack. Quick Attacks are subject to gravity, and will fall after a certain distance.
- Slow Attack: This is much stronger than the Quick Attack, but also comes out slower. It's power causes knockback, even to Gargoyles. Generals and Golems will try to block this attack.
- Anti-Death Halo
- Bomb Potion
- Elemental Amulet
- Elemental Breath
- Fire Shield
- Gas Mask
- Hand of Death
- Health Vampire
- Lightning Shield
- Mikey Decoy
- Multi-Way Shot
- Phoenix Familiar
- Rapid Fire
- Reflective Shield
- Reflective Shot
- Super Shot
- Thunder Hammer
- Time Stop
- Turbo Boost
- X-Ray Glasses
- Book of Protection
- Ice Axe
- Scimitar of Decapitation
- Javelin of Blinding
- Toxic Bellows
- Lamp of Dark Obstruction
- Parchment of Fire
- Lantern of Revelation
- Soul Savior
Consumables are items that are either used immediately, or have a singular, passive, purpose.
Starting the trend for future installments, monsters come in three levels of strength, and are spawned by monster generators. Destroying these generators is a primary goal of the game, and essential for stopping the flood of monsters.